Home / GOOD GAMES ARE A TEAM EFFORT.
ASSET CREDITS
GOOD GAMES
ARE A TEAM EFFORT.
Free assets. Real people behind them. We credit the creators even when their licence does not require attribution.
CC0 1.0Ultimate Monsters — Orc, Alien, Demon, Frog, Cactoro, Yeti
Quaternius ↗
Animated enemy models and their embedded materials.
Scaled for gameplay; original animation clips selected at runtime. Demon scaled up for the Sunfall and Furnace bosses; a giant Frog is the Cistern Regent. Frog used as a fast flanker, Cactoro as a burst spitter, and Yeti as a charging brute. Original meshes and embedded textures preserved. Version 0.10 adds per-instance faction tinting and original shield, halo, fin, hover-unit and scrap-armor accessories. Existing models and animation clips are reused for six arena-specific roles and three boss mechanics.
CC0 1.0Blaster Kit 2.1 — blaster-a, blaster-j, blaster-n
Kenney ↗
The Ripper, Breaker, and Hellfire weapon models.
Scaled and positioned for first-person use; recoil and sway added in code.
CC0 1.050 CC0 Sci-Fi SFX
rubberduck ↗
shoot_01, shoot_02, rocket_01, explosion_01, teleport_01, beep_01.
Playback gain and pitch adjusted for weapons, explosions, wave events and pickups.
CC0 1.0Heavy Battle 2
MintoDog ↗
Combat music: heavy_battle_2_bpm185_0.ogg.
Renamed locally to heavy-battle-2.ogg; looped during gameplay with adjustable volume.
MITThree.js r180
Three.js contributors ↗
3D rendering, glTF loading, skeletal cloning and geometry utilities.
GLTFLoader's local utility import path adjusted. MIT notice supplied in assets/THREE-LICENSE.txt.
ORIGINALThree arenas & game interface
Carnage Commander project ↗
Arena geometry, layouts, water and heat effects, pickups, HUD, campaign selection and game logic.
Original work for Carnage Commander. Environment surfaces use the separately credited Poly Haven materials.
CC0 1.0Sandstone Blocks 08
Rob Tuytel / Poly Haven ↗
Masonry walls, pillars, trim and monuments.
1K colour, OpenGL normal and roughness maps. Locally hosted; tiled at world scale and tinted per material.
CC0 1.0Stone Floor
Dimitrios Savva / Poly Haven ↗
Floor slabs, carved stone and tinted decorative stonework.
1K colour, OpenGL normal and roughness maps. Locally hosted; tiled at world scale and tinted per material.
CC0 1.0Rusty Metal Sheet
Amal Kumar / Poly Haven ↗
Factory walls, floor, machinery, pipes and metal trim.
1K colour, OpenGL normal and roughness maps. Locally hosted; tiled at world scale and tinted per material.
CC0 1.0Sand 01
Rob Tuytel / Poly Haven ↗
Desert ground and distant rock surfaces.
1K colour, OpenGL normal and roughness maps. Locally hosted; tiled at world scale and tinted per material.
CC0 1.0Impact Sounds 1.0
Kenney ↗
Concrete footsteps, metal footsteps, bullet impacts, enemy hits and player damage.
Selected Ogg files hosted locally. Playback gain, variation and stereo balance adjusted at runtime.
CC0 1.0RPG Audio
Kenney ↗
Cloth jump rustle, weapon latch and empty-ammo click.
cloth1, metalClick and metalLatch hosted locally; playback gain adjusted.
ORIGINALOriginal arcade sound design
Carnage Commander project ↗
Breaker shotgun and Ripper automatic firing sounds, water, landings, enemy voices, cartoon squeaks, projectiles, hazards, pickups, alerts, menus, results and arena ambience.
Synthesized in code; no external recordings or imitated voices. Funny sounds can be disabled in Settings.
CC0 1.0Particle Pack 1.1
Kenney Vleugels / Kenney.nl ↗
Muzzle flashes, sparks, glows, energy rings, spawn effects and scorch marks.
Selected eight transparent PNG textures; tinted, scaled, rotated and animated at runtime. Original texture pixels preserved. Original licence and filter-template contributor credits included in assets/vfx/KENNEY-PARTICLES-LICENSE.txt.
CC0 1.0Smoke Particles — whitePuff00
Kenney Vleugels / Kenney.nl ↗
Rocket smoke trails, impact dust and lingering explosion smoke.
Renamed whitePuff00.png to smoke.png. Runtime tinting, movement, scaling and fading. Original pixels preserved; licence included in assets/vfx/KENNEY-SMOKE-LICENSE.txt.
CC0 1.0Explosion effects and more — Explosion03
Soluna Software ↗
Sixteen-frame fireball animation for rockets and boss defeats.
Renamed Explosion03.png to explosion.png. Original 4 × 4 sheet preserved; frames selected using texture coordinates. CC0 option selected from the author’s published licences.
CC BY 3.0 — https://creativecommons.org/licenses/by/3.0/Missile
Poly by Google ↗
Hellfire rocket projectile model.
Original embedded-texture GLB preserved; centred, scaled and rotated at runtime. Exhaust glow and smoke trail added by Carnage Commander. Attribution and licence link included in assets/vfx/ATTRIBUTION.txt.
ORIGINALBlue plate carrier armor pickup
Carnage Commander project ↗
Rotating blue armor vest pickup in every arena.
Original low-poly mesh built from beveled armor plates, shoulder straps, pouches and luminous shield emblems. No third-party model used.
AI-GENERATED AUDIOCommander combat voice
Carnage Commander project · generated with OpenAI ↗
41 original combat quips, arena introductions and endless milestones.
Original script performed by the Cedar synthetic voice using gpt-4o-mini-tts. Aggressive action-hero direction; compressed Ogg Opus clips. No human voice performer or existing character imitated. Generated in development; no player data is sent to a speech service during play.
Original third-party licence notices are bundled with the assets. CC0 is a public-domain dedication; Three.js uses the MIT licence. These labels apply to the credited components, not automatically to the entire game.