C✦ CARNAGE COMMANDER

ASSET CREDITS

GOOD GAMES
ARE A TEAM EFFORT.

Free assets. Real people behind them. We credit the creators even when their licence does not require attribution.

CC0 1.0

Ultimate Monsters — Orc, Alien, Demon, Frog, Cactoro, Yeti

Quaternius ↗

Animated enemy models and their embedded materials.

Scaled for gameplay; original animation clips selected at runtime. Demon scaled up for the Sunfall and Furnace bosses; a giant Frog is the Cistern Regent. Frog used as a fast flanker, Cactoro as a burst spitter, and Yeti as a charging brute. Original meshes and embedded textures preserved. Version 0.10 adds per-instance faction tinting and original shield, halo, fin, hover-unit and scrap-armor accessories. Existing models and animation clips are reused for six arena-specific roles and three boss mechanics.

CC0 1.0

Blaster Kit 2.1 — blaster-a, blaster-j, blaster-n

Kenney ↗

The Ripper, Breaker, and Hellfire weapon models.

Scaled and positioned for first-person use; recoil and sway added in code.

CC0 1.0

50 CC0 Sci-Fi SFX

rubberduck ↗

shoot_01, shoot_02, rocket_01, explosion_01, teleport_01, beep_01.

Playback gain and pitch adjusted for weapons, explosions, wave events and pickups.

CC0 1.0

Heavy Battle 2

MintoDog ↗

Combat music: heavy_battle_2_bpm185_0.ogg.

Renamed locally to heavy-battle-2.ogg; looped during gameplay with adjustable volume.

MIT

Three.js r180

Three.js contributors ↗

3D rendering, glTF loading, skeletal cloning and geometry utilities.

GLTFLoader's local utility import path adjusted. MIT notice supplied in assets/THREE-LICENSE.txt.

ORIGINAL

Three arenas & game interface

Carnage Commander project ↗

Arena geometry, layouts, water and heat effects, pickups, HUD, campaign selection and game logic.

Original work for Carnage Commander. Environment surfaces use the separately credited Poly Haven materials.

CC0 1.0

Sandstone Blocks 08

Rob Tuytel / Poly Haven ↗

Masonry walls, pillars, trim and monuments.

1K colour, OpenGL normal and roughness maps. Locally hosted; tiled at world scale and tinted per material.

CC0 1.0

Stone Floor

Dimitrios Savva / Poly Haven ↗

Floor slabs, carved stone and tinted decorative stonework.

1K colour, OpenGL normal and roughness maps. Locally hosted; tiled at world scale and tinted per material.

CC0 1.0

Rusty Metal Sheet

Amal Kumar / Poly Haven ↗

Factory walls, floor, machinery, pipes and metal trim.

1K colour, OpenGL normal and roughness maps. Locally hosted; tiled at world scale and tinted per material.

CC0 1.0

Sand 01

Rob Tuytel / Poly Haven ↗

Desert ground and distant rock surfaces.

1K colour, OpenGL normal and roughness maps. Locally hosted; tiled at world scale and tinted per material.

CC0 1.0

Impact Sounds 1.0

Kenney ↗

Concrete footsteps, metal footsteps, bullet impacts, enemy hits and player damage.

Selected Ogg files hosted locally. Playback gain, variation and stereo balance adjusted at runtime.

CC0 1.0

RPG Audio

Kenney ↗

Cloth jump rustle, weapon latch and empty-ammo click.

cloth1, metalClick and metalLatch hosted locally; playback gain adjusted.

ORIGINAL

Original arcade sound design

Carnage Commander project ↗

Breaker shotgun and Ripper automatic firing sounds, water, landings, enemy voices, cartoon squeaks, projectiles, hazards, pickups, alerts, menus, results and arena ambience.

Synthesized in code; no external recordings or imitated voices. Funny sounds can be disabled in Settings.

CC0 1.0

Particle Pack 1.1

Kenney Vleugels / Kenney.nl ↗

Muzzle flashes, sparks, glows, energy rings, spawn effects and scorch marks.

Selected eight transparent PNG textures; tinted, scaled, rotated and animated at runtime. Original texture pixels preserved. Original licence and filter-template contributor credits included in assets/vfx/KENNEY-PARTICLES-LICENSE.txt.

CC0 1.0

Smoke Particles — whitePuff00

Kenney Vleugels / Kenney.nl ↗

Rocket smoke trails, impact dust and lingering explosion smoke.

Renamed whitePuff00.png to smoke.png. Runtime tinting, movement, scaling and fading. Original pixels preserved; licence included in assets/vfx/KENNEY-SMOKE-LICENSE.txt.

CC0 1.0

Explosion effects and more — Explosion03

Soluna Software ↗

Sixteen-frame fireball animation for rockets and boss defeats.

Renamed Explosion03.png to explosion.png. Original 4 × 4 sheet preserved; frames selected using texture coordinates. CC0 option selected from the author’s published licences.

CC BY 3.0 — https://creativecommons.org/licenses/by/3.0/

Missile

Poly by Google ↗

Hellfire rocket projectile model.

Original embedded-texture GLB preserved; centred, scaled and rotated at runtime. Exhaust glow and smoke trail added by Carnage Commander. Attribution and licence link included in assets/vfx/ATTRIBUTION.txt.

ORIGINAL

Blue plate carrier armor pickup

Carnage Commander project ↗

Rotating blue armor vest pickup in every arena.

Original low-poly mesh built from beveled armor plates, shoulder straps, pouches and luminous shield emblems. No third-party model used.

AI-GENERATED AUDIO

Commander combat voice

Carnage Commander project · generated with OpenAI ↗

41 original combat quips, arena introductions and endless milestones.

Original script performed by the Cedar synthetic voice using gpt-4o-mini-tts. Aggressive action-hero direction; compressed Ogg Opus clips. No human voice performer or existing character imitated. Generated in development; no player data is sent to a speech service during play.

Original third-party licence notices are bundled with the assets. CC0 is a public-domain dedication; Three.js uses the MIT licence. These labels apply to the credited components, not automatically to the entire game.